Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Sunday, October 7, 2012

NaNo Looms …

By NaNo, I of course mean NaNoWriMo. Which starts in less than a month. Me-oh-my, what shall I do?

I'm planning—just like last year—on writing at least the first 60,000 words of a new novel. New to this year's goal (now goals, I suppose) is this: My 60,000 words will be cohesive enough to publish without extensive revisions. I am actually hoping for closer to 70,000 this time around, but I'm not holding myself to that.

This new addition to my NaNo goals has some caveats. I fully expect my characters to evolve as I write. Thus, early scenes may need redrafting to reflect characterization more accurately. I'm not scared of redrafting to fix plot holes, add foreshadowing, etc. What I most emphatically don't want to have to do is redraft to fix structural problems—this being exactly what I'm going through with my first novel, Fnerge!.


(Yes, that last sentence is punctuated correctly. The title, Fnerge!, includes an exclamation point. Interesting related [-ish] point: I haven't decided yet whether the subtitle will be The Two Worlds, plain old Two Worlds, or the hopefully exotic 2Worlds [inspired by my publishing company's name, Step5 Transmedia]. We'll see.)

This looming of the NaNo has, in conjunction with one other factor, produced a significant change in my office layout. About a month ago I converted my desk to a standing desk, by the simple expedient of putting some paint cans and 2x4s under the desk's supports. I've really been liking it. Unfortunately, I messed my hip up somehow (probably jogging) last week. Standing for even an hour is painful, and the two to four hours I will need daily (minimum) are out of the question.

So I've had to lower my desk back to a sitting desk, which is somewhat discouraging, but unavoidable—if I want to succeed at this year's NaNo.

An explanation: I converted my desk to a standing desk for the same reason I've been jogging so much. I'm still pursuing the goal of losing 40 lbs this year. So far I've lost between 30 and 35, so I'm very close. But I've been on something of a plateau for the last few months. The extra calorie burn, plus general energy boost (seriously, definitely kept my metabolism burning harder) has been helping, especially the last week or so. Hopefully I will be able to make up for lost ground after turkey season.

Or, even more hopefully, my hip will get better on it's own before or during NaNo, and I can reconvert my desk. Or de-unconvert it :)

Back to the topic at hand. In order to facilitate a less revision prone draft, I'm taking a few steps. These are the same steps I've come to believe in taking for all my work, so this is not really a surprise. I am doing a reasonable amount of background writing, re: characters, geography, history, etc. I am doing an outline, a much more cohesive (if not less pithy) one than last year. I'm putting way more thought into what I'm going to write, and much further in advance of the actual writing.

Most importantly, I'm going into all this with a clearer understanding of Story elements than I had last time around. Hopefully this will help keep me from running into any major snags as well, like the confusion-of-direction that plagued much of my short story writing earlier this year. Crosses fingers …


I've got high hopes that this year's NaNo will be just the boost my writing needs to make a more permanent transition to (mostly) long-form fiction. I think it will. Wish me luck.

Saturday, September 29, 2012

Meaningful Action

I'm fairly sure I've addressed the subject of Meaningful Action several times over, but—having come to a new(er) understanding of it—I'm going to address it again.

Meaningful action is what everything that happens in a story should be. Or, more specifically, what everything the writer relates in the narrative should be. Although a character might bath, groom themselves, and spend half an hour picking out duds, none of this is meaningful action unless it's somehow directly tied into the plot (like that character is being watched while doing so, or the water is full of nanites, or the clothes are magical, or...).

A minor exception can be made for actions that must be depicted so the reader isn't confused, as well as action that reveals character (although ideally these should be Meaningful as well, serving several purposes at once). Everything else is filler and should be gotten rid off, or, better yet, not included in the first place.

Just as importantly, Meaningful Action is directly tied to a character's motivation, usually the main character(s) and usually related to a try-fail cycle. Everything that happens in a story should be directed by a character for the purpose of accomplishing a goal and/or thwarting the goal of another.

Yes, overcoming environmental hazards or being presented with them counts (a volcano erupts, the temperature suddenly drops below freezing, etc). But be aware that survival, in and of itself, is rarely interesting enough to drive a story. Survival placed at odds with an important goal (making a run on the Death Star) is much more compelling.

So... undirected, aimless action (whether 'exciting' or not) is not healthy for a story. A reader should always feel as though the viewpoint character is acting in a way that that character believes will bring them closer to a goal. The goal should always be transparent (no false mystery!) and the action should always be explicable, if not logical (in other words: 'in character').

Action must have resolution. A character must succeed or fail, and it must be clear to the reader whether that character has succeeded or failed. Ideally, failure (excepting ultimate failure as in a tragedy) should leave room for a new approach to surmounting whatever obstacle the character has failed to surmount—whether over, around, or through.

Failure must not be relieved by coincidence (Deus Ex Machina). Coincidence is difficult to swallow in any instance, but some level of it is present in all fiction. Coincidence that saves the day robs a story of relevance. Action must have unavoidable consequences in order to feel real.Characters must have agency.

A story is a situation, acted on by a character in a meaningful way, leading to results that are clearly causally connected to the action taken by that character. No more and no less.

I'm as guilty as anybody of muffing all this stuff (like writing an awesome gunfight that is actually a snooze-fest, because it isn't actually relevant). Guiltier than most, probably. But laying it out like this, in a very clear and succinct (almost harsh) form, is immensely useful for me as a cribsheet I can refer to later, or a mental map (like a transparency) I can lay on top of my stories, then say "Hmm... is this actually a compelling Story?"

Sunday, September 23, 2012

Happy Days Are Here Again

As noted a few weeks ago, I've reached an understanding about Story that is dead simple but—for me, at least—revolutionary. (Or possibly evolutionary?) Basically, a story needs a protagonist with an actual goal, and I need to know what that goal is before I start writing the story.

This is dramatic structure 101 type stuff and no cosmic revelation, I know. I think the reason I didn't 'get it' for so long was because my process has been seat-of-the-pants, a start-writing-now-and-figure-it-out-later kind of thing. Which, as it turns out, is a great way to develop ideas, characters, and settings. But a lousy way to develop plots. For me, anyway.

I've only written a few stories since this magical revelation, so I don't know that I've solved all my problems. I do know that I've had absolutely no trouble finishing those stories. Compared to the last three or four, which I stalled out on, one-by-one, this is a huge blessing.

Yes, folks, it's true. I've converted. I'm an outliner now.

Keep in mind that my outlines are pretty much chicken scratch compared to a serious, hardcore planner-type. And the story often veers far away from the original plan. Even so, I'm starting out with a plan now, and it feels mighty good.

I haven't written as much lately as I would like, even with this new-found fervor. Not for lack of effort or time, but because I've been putting that time and effort into publishing. This is the second week in a row that I've formatted, made a cover, and epublished a short story. Which also feels mighty good.

When I started writing, about a year and a half ago, I did so because I heard about the boom in self-epubbing. My intentions were always to put my work out myself, but I've been mired in traditional submissions (and in learning how to write well, which turned out to be more difficult than it appeared). I finally feel confident enough in my craft to move the publishing to the front burner.

I've got close to fifty short stories finished at this point, plus another ten in various stages of completion, plus a novel that's in dire need of editing. I'm still going to keep the most recent stuff in circulation as submissions to pro-paying genre markets (since it will take me a while to get to putting it up myself anyway), but I am going to focus on getting the older stuff up on Amazon and Smashwords.

I still hope to get a decent amount of writing done while I do this, but writing new work will be going from main priority to, erm... co-priority? So expect to see as much publishing talk as writing talk in the coming months. And expect to see lots more stories by yours truly go up online.

One final note: Putting my stories up is a huge motivator to write more stuff. The fact that I can log onto my author accounts and see a list of my work available to buy is, frankly, awesome. So perhaps this new pubbing focus will result in more fiction after all :)

Tuesday, September 11, 2012

I Got Smacked in the Face...

...by what Story is and isn't, this last week or so. But, before I tell you all about it, a joke:

My new pen name (I'll be writing as a girl): Sue Doehnim. Tee-hee-hee. I'm sure I didn't think of that all on my own, but I didn't steal it (consciously, on purpose), either.

Anyway, back to important writerly stuffs.

I figured out what's been holding my story-telling back lately. (By lately I mean always, although sometimes more so than other times.) I have been doing a great job (if I do so so myself) with characterization, descriptions, interesting ideas, all the spices that go in the stew. But I've been skimping on the meat and potatoes.

To wit: a story has to have conflict. More importantly, a protagonist, which a story has to have, has to have a clear goal that the reader understands. This is where I've been failing, without even realizing it.

Sometimes my stories have conflict, but it's not really relevant to 'the problem the MC must solve to win.' Sometimes there is no clear problem. (In other words, the story just 'happens' to the MC.) Sometimes, because everyone is lucky occasionally, I get it right.

But it wasn't until this last week that I realized how important this fundamental point is, and how often I've been skating straight past it. Story has to have an MC with a clear goal. A storyteller has to know what the MC's goal is, from the start. Or no story.

I've struggled to finish several genre stories lately, not understanding why it was so dang difficult to figure out what happens next. Now I know: I didn't know what the characters wanted to accomplish. So how could I possible know what happens next (when they try to accomplish whatever it is they are trying to accomplish)?

Answer: I can't. Result: unfinished story.

Sounds dumb, and basic as all get out. But I am so fired up about writing again, because I finally understand what my fiction needs. Not plot, not conflict, not great characters and settings. Goals. I have to let the reader in on the characters goals, ASAP.

Yay, me. Now back to writing.

Sunday, March 18, 2012

Turning Up the Tension

Turning Up the Tension

It's not obvious, but the title for today's blog is a sort-of twofer. I want to talk about adding tension to your stories (or mine, for that matter); this is the main meaning of the title. Also, I am coming up on my one-year anniversary as a writer, and I'm both excited and more than a little discombobulated. I'm not quite ready to do an official one-year-milestone type post, but I do want to talk about (you guessed it) How I Feel. Or rather--Some of the Things It's (Hopefully) Normal to Feel as a New Writer After a Year or so of Chasing Serious Success. Phew.

But first, the actual craft-related part of the blog.

I've been reading/critiquing a lot of stories lately where the worldbuilding, characterization, and so on are really good, but the stories themselves are only so-so. Mostly this relates to a lack of tension in the story, a lack of any reason for me to cheer for the protagonist. The writer has been so focused on describing what happens that they forget to fully explain why. And it's the why that is truly important.

This is actually easy to do; I've done it many times myself. I think it's one of the drawbacks of discovery writing (vs outlining). I rarely have anything more than a vague idea what's going to happen next in my stories. Which is fine, as far as getting the basic story and ideas down. And I rarely feel like my characters are lacking in emotional depth or expression. All of the descriptions are there. But sometimes the other crucial bit isn't, the bit that makes the reader give a damn.

A definition: Story -- a story is an event or series of events in which one or more characters change.

The key thing here is that the characters have to change. Not the situation. It isn't enough for the hero to save the world, or get eaten by the monster, or discover the real murderer. The hero has to grow as a person, to not just be affected by events, not just have their agency change the course of events, but have their agency be a direct result of their own inner realizations, revelations, and adjustments.

A story is not stuff that happens, is not stuff that happens to a sympathetic character, is not stuff that a sympathetic character does. It's stuff that changes a character while a character simultaneously changes it. Tension arises because we sympathize with the character, we know the character is facing an obstacle they cannot overcome, and we know that if they could just (learn to) X they might have a chance. Even if X costs them Y.

It's not enough for them to get lucky, or win through cleverness or toughness or any other quality they possessed at the outset of the story. The person they are at the beginning of the story cannot be capable of winning as-is. It's not enough for them to take losses. They must take losses deliberately, choosing them. Agency + Growth + Sacrifice = A Victory About Which the Reader Gives a Damn.

One of the things I am doing now (have learned how to do via participation in critique groups) is going back over my completed stories and trying to isolate all these things. Who is the protag (usually an easy question)? Who is the antagonist? What is the conflict? How does the protag change? What do they lose? What do they gain? When does the real story begin and end? (More on this last one in another column, maybe.)

On the other side of the things, the How I Feel side, I am both impressed and annoyed with myself. Less than a year ago, I had no clue how to write a story, period. As in, I couldn't even come up with a few characters and a plot. I had no ideas. Nothing. I've come a long way since then. I have ideas coming out my wazoo. I have no shortage of interesting characters and events to write about. And, if I daresay, I have at least a basic grasp of grammar and style.

But, looking back on what I've written so far, it so often comes up woefully short in that most crucial of areas--being interesting to anyone but me, ie storytelling skill. I am convinced it's not enough to be an excellent writer (although that is still a goal worth striving for), but that I have to become an excellent storyteller as well. And the more I learn, the more I realize just how much there is to learn, and how far I have to go. Even worse: the more I try to accomplish with my stories, the more I put into them, the more difficult they are to write.

Isn't this stuff supposed to get easier as I go along? What a gyp. And yet, I've come to far to quit now. Not only is all the effort I've expended so far on the line (a not inconsiderable amount of skull-sweat), I've seen the potential in myself to be so much more than I am. My future is at stake, the me that I wish to be. And the only thing holding me back is my own inertia (read--laziness).

In other words: If I continue to work at it (agency) and I improve as a storyteller (growth) and I let go of all those other things--often so much more entertaining--that I want to do with my time (sacrifice) = I just might win. And maybe you, or maybe the me that watches me, the inner me that both judges and condones, might be moved enough by my story to cheer me on. To give a damn.

Maybe?

Media breakdown - I watched Extremely Loud and Incredibly Close last night. It was an absolute tear-jerker from start to finish. I really liked it, and I highly recommend watching it (preferably with your support group in place.) It was over-the-top emotionally in all sorts of ways (only about 50% on Rotten Tomatoes), so be forewarned. I didn't like that it was based around 9/11, because I hate the "9/11 changed everything" political meme that has destroyed our country, but the film was only political by omission (no mention of the 9/11 truth movement or any other dissent, for starters). Still very much worth watching.

And that's all I've got for today. See you guys next week.

Sunday, August 14, 2011

Writers Write, Storytellers Tell Stories

The corollary to "a writer is someone who writes" is "a storyteller is someone who tells stories." Why is this distinction important?

A writer is not necessarily a fiction writer. There's non-fiction, poetry, or even fiction that isn't a story. Like character studies, or descriptions of made-up places. So, first of all, what is a story? A story is when a conflict arises among some number of actors, and is somehow moved forward.

At least, that is the broadest and most inclusive definition I could come up with. Defining a story more narrowly certainly won't hurt a writer's chances of being published.

A story has to have conflict. Conflict implies at least two parties, both capable of influencing the resolution of the conflict (actors.) There has to be some change in the conflicts parameters, and thus some change in the actors.

It isn't a conflict if the actors aren't affected by it, and it isn't a story if the conflict remains static. Thus, it isn't a story if the actors aren't changed.

Enough with the definitions. I do have a point, and it's this - you have to decide if you are a writer or a storyteller. If you are a storyteller, it might be helpful for you to recognize that writing is just your medium, not your message. The story is the message. Focus on the story, not the prose.